I recently received comments on a piece of writing I had submitted that, like all good peer reviewer feedback, has enabled me to re-examine some of my assumptions (about game culture in particular). Two questions the reviewer raised were: “What is particular about the relation of games to culture?”  and“Could we say that games are designed to resist attributions of significance?”

For me, the keywords here are culture and designed. While the questions themselves lay outside the scope of the work, I believe they nevertheless sit at the heart of many curiosities about games; they not only question the cultural relevance of games, but also their very fabrication. Game scholars oftentimes state that games are products of cultural expression, for this belief stems from an understanding of games as meaning-making systems, which inherently incorporate strict behavioural models. Do games truly stem from culture? Do they portray signs of signification?

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